scg3  0.6
scg::StereoCamera Member List

This is the complete list of members for scg::StereoCamera, including all inherited members.

accept(Traverser *traverser)scg::Cameravirtual
acceptPost(Traverser *traverser)scg::Cameravirtual
addChild(NodeSP child)scg::Composite
addSibling_(NodeSP sibling)scg::Nodeprotected
Camera()scg::Camera
centerDist_scg::Cameraprotected
centerPt_scg::Cameraprotected
clear()scg::Nodevirtual
Composite()scg::Composite
cores_scg::Nodeprotected
create()scg::StereoCamerastatic
destroy()scg::Compositevirtual
dolly(GLfloat distance)scg::Camera
eyeFactor_scg::StereoCameraprotected
eyePt_scg::Cameraprotected
far_scg::StereoCameraprotected
getCenterDist() constscg::Camera
getMatrix() constscg::Transformation
getMetaInfo(const std::string &key) constscg::Node
getNCores() constscg::Node
getOrientation() constscg::Camera
getPosition() constscg::Camera
getProjection()scg::StereoCameravirtual
getViewDirection() constscg::Camera
getViewTransform(RenderState *renderState)scg::StereoCameravirtual
init(GLfloat near, GLfloat far, GLfloat screenDist, GLfloat screenHeight, GLfloat interOcularDist)scg::StereoCamera
initBourke(GLfloat fovyDeg, GLfloat near, GLfloat far, GLfloat screenDist, GLfloat interOcularFactor)scg::StereoCamera
interOcularHalfDist_scg::StereoCameraprotected
isDrawCenter() constscg::Camera
isDrawCenter_scg::Cameraprotected
isVisible() constscg::Node
isVisible_scg::Nodeprotected
leftChild_scg::Compositeprotected
matrix_scg::Transformationprotected
metaInfo_scg::Nodemutableprotected
near_scg::StereoCameraprotected
Node()scg::Node
orientation_scg::Cameraprotected
parent_scg::Nodeprotected
postProcessCores_(RenderState *renderState)scg::Nodeprotected
processCores_(RenderState *renderState)scg::Nodeprotected
projection_scg::Cameraprotected
removeChild(Node *node, bool &result)scg::Composite
removeChild(Node *node)scg::Composite
removeSibling_(Node *node, bool &result)scg::Nodeprotected
render(RenderState *renderState)scg::StereoCameravirtual
renderPost(RenderState *renderState)scg::Cameravirtual
rightDir_scg::Cameraprotected
rightSibling_scg::Nodeprotected
rotate(GLfloat angleDeg, glm::vec3 axis)scg::Camerainlinevirtual
rotateAzimuth(GLfloat angleDeg)scg::Camerainline
rotateAzimuthRad(GLfloat angleRad)scg::Camera
rotateElevation(GLfloat angleDeg)scg::Camerainline
rotateElevationRad(GLfloat angleRad)scg::Camera
rotatePitch(GLfloat angleDeg)scg::Camerainline
rotatePitchRad(GLfloat angleRad)scg::Camera
rotateRad(GLfloat angleRad, glm::vec3 axis)scg::Cameravirtual
rotateRoll(GLfloat angleDeg)scg::Camerainline
rotateRollRad(GLfloat angleRad)scg::Camera
rotateYaw(GLfloat angleDeg)scg::Camerainline
rotateYawRad(GLfloat angleRad)scg::Camera
scale(glm::vec3 scaling)scg::Cameravirtual
screenDist_scg::StereoCameraprotected
screenHalfHeight_scg::StereoCameraprotected
screenHalfWidth_scg::StereoCameraprotected
setDrawCenter(bool isDrawCenter)scg::Camera
setMatrix(const glm::mat4 &matrix)scg::Cameravirtual
setMetaInfo(const std::string &key, const std::string &value)scg::Node
setOrientation(const glm::quat &orientation)scg::Camera
setPosition(const glm::vec3 &position)scg::Camera
setVisible(bool isVisible=true)scg::Node
StereoCamera()scg::StereoCamera
Transformation()scg::Transformation
translate(glm::vec3 translation)scg::Cameravirtual
traverse(Traverser *traverser)scg::Compositevirtual
update_()scg::Cameraprotectedvirtual
updateProjection()scg::StereoCameravirtual
upDir_scg::Cameraprotected
viewDir_scg::Cameraprotected
viewTransform_scg::Cameraprotected
~Camera()scg::Cameravirtual
~Composite()=0scg::Compositepure virtual
~Node()=0scg::Nodepure virtual
~StereoCamera()scg::StereoCameravirtual
~Transformation()scg::Transformationvirtual