75 GLenum wrapModeS, GLenum wrapModeT, GLenum minFilter, GLenum magFilter);
Base class for all texture cores (abstract).
void rotate2D(GLfloat angleDeg)
Base class for all texture cores (abstract).
static Texture2DCoreSP create()
virtual void renderPost(RenderState *renderState)
virtual void render(RenderState *renderState)
void setTexture(GLsizei width, GLsizei height, const unsigned char *rgbaData, GLenum wrapModeS, GLenum wrapModeT, GLenum minFilter, GLenum magFilter)
void scale2D(glm::vec2 scaling)