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scg3
0.6
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A core to set a shader program to be applied to subsequent nodes. More...
#include <cassert>
#include <string>
#include <unordered_map>
#include <vector>
#include "scg_glew.h"
#include "Core.h"
#include "scg_internals.h"
Go to the source code of this file.
Classes | |
struct | scg::ShaderID |
A shader ID to identify shaders in error messages. An arbitrary name can be added to the OpnGL shader index, e.g., a file name. More... | |
class | scg::ShaderCore |
A core to set a shader program to be applied to subsequent nodes. More... | |
Namespaces | |
scg | |
A core to set a shader program to be applied to subsequent nodes.
Defines struct: ShaderID
Definition in file ShaderCore.h.