25 #ifndef PERSPECTIVECAMERA_H_ 26 #define PERSPECTIVECAMERA_H_ 71 void init(GLfloat fovyDeg, GLfloat near, GLfloat far);
void init(GLfloat fovyDeg, GLfloat near, GLfloat far)
Base class for all cameras (composite node, abstract).
virtual ~PerspectiveCamera()
static PerspectiveCameraSP create()
virtual void updateProjection()
A camera with perspective projection (composite node).
Local header file for GLEW library.
Base class for all cameras (leaf node, abstract).