25 #ifndef BUMPMAPCORE_H_ 26 #define BUMPMAPCORE_H_ 72 void setNormalMap(GLsizei width, GLsizei height,
const unsigned char* rgbaData,
73 GLenum wrapModeS, GLenum wrapModeT, GLenum minFilter, GLenum magFilter);
static BumpMapCoreSP create()
virtual void renderPost(RenderState *renderState)
void setNormalMap(GLsizei width, GLsizei height, const unsigned char *rgbaData, GLenum wrapModeS, GLenum wrapModeT, GLenum minFilter, GLenum magFilter)
The central render state that collects information about the current shader, transformations,...
virtual void render(RenderState *renderState)
2D bump map core storing a texture (optional) and a normal map.
Internal definitions required by most classes.