scg3
0.6
skybox_vert.glsl
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/**
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* \file skybox_vert.glsl
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* \brief Skybox vertex shader.
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*/
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#version 150
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in vec4 vVertex;
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uniform mat4 skyboxMatrix;
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smooth out vec3 texCoord0;
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void main() {
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gl_Position = skyboxMatrix * vVertex;
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texCoord0 = vVertex.xyz;
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}
shaders
skybox_vert.glsl
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