scg3
0.6
simple_gouraud_frag.glsl
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/**
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* \file simple_gouraud_frag.glsl
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* \brief Minimal lighting fragment shader, using Gouraud shading.
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*/
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#version 150
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smooth in vec4 color;
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out vec4 fragColor;
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// --- implementations ---
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void main(void) {
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// set final fragment color
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fragColor = clamp(color, 0., 1.);
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}
shaders
simple_gouraud_frag.glsl
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