2 * \file texture_none.glsl
3 * \brief Determine fragment color without texture,
4 * provides external function applyTexture() to fragment shader.
10 vec4 applyTexture(const in vec4 texCoord, const in vec4 emissionAmbientDiffuse,
11 const in vec4 specular) {
12 return clamp(emissionAmbientDiffuse + specular, 0., 1.);