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scg3
0.6
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A shader file consisting of a file name and a shader type (GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, or GL_GEOMETRY_SHADER), to be used by ShaderCoreFactory. More...
#include "ShaderCoreFactory.h"
Public Member Functions | |
ShaderFile (const std::string &fileName0, GLenum shaderType0) | |
Public Attributes | |
std::string | fileName |
GLenum | shaderType |
A shader file consisting of a file name and a shader type (GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, or GL_GEOMETRY_SHADER), to be used by ShaderCoreFactory.
Definition at line 43 of file ShaderCoreFactory.h.
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inline |
Definition at line 44 of file ShaderCoreFactory.h.
std::string scg::ShaderFile::fileName |
Definition at line 48 of file ShaderCoreFactory.h.
GLenum scg::ShaderFile::shaderType |
Definition at line 49 of file ShaderCoreFactory.h.