int main() {
viewer->initSimpleRenderer(camera, scene, light);
matRed->setAmbientAndDiffuse(glm::vec4(1.f, 0.5f, 0.5f, 1.f))
->setSpecular(glm::vec4(1.f, 1.f, 1.f, 1.f))
->setShininess(20.f)
->init();
teapot->addCore(matRed)
viewer->startMainLoop();
return 0;
}