scg3  0.6
scg::FrameBufferSize Struct Reference

Frame buffer size, to be set by renderer in Renderer::initViewer(), called by Viewer::init(). More...

#include "Viewer.h"

Public Member Functions

 FrameBufferSize ()
 

Public Attributes

int redbits
 
int greenbits
 
int bluebits
 
int alphabits
 
int depthbits
 
int stencilbits
 

Detailed Description

Frame buffer size, to be set by renderer in Renderer::initViewer(), called by Viewer::init().

Default parameters:

  • RGBA channels: 8 bit each
  • depth buffer: 24 bit
  • stencil buffer: 8 bit

Definition at line 90 of file Viewer.h.

Constructor & Destructor Documentation

◆ FrameBufferSize()

scg::FrameBufferSize::FrameBufferSize ( )
inline

Definition at line 92 of file Viewer.h.

Member Data Documentation

◆ alphabits

int scg::FrameBufferSize::alphabits

Definition at line 96 of file Viewer.h.

◆ bluebits

int scg::FrameBufferSize::bluebits

Definition at line 96 of file Viewer.h.

◆ depthbits

int scg::FrameBufferSize::depthbits

Definition at line 97 of file Viewer.h.

◆ greenbits

int scg::FrameBufferSize::greenbits

Definition at line 96 of file Viewer.h.

◆ redbits

int scg::FrameBufferSize::redbits

Definition at line 96 of file Viewer.h.

◆ stencilbits

int scg::FrameBufferSize::stencilbits

Definition at line 98 of file Viewer.h.


The documentation for this struct was generated from the following file: